Those of us who flew Air Warrior back “in the day” remember the “Aggressors” all too well. Hardy lads with wool in their teeth and a song in their hearts who would gladly take off from a field under heavy attack. Over and over … and over … and over … and … over.
Darwinism may have (mercifully) passed these amiable sheep-lovers by, but in my vast wanderings upon the Internet I unearthed a photograph of a rare exhibit of fossilized remains of the earliest known practicing of the “Regressor Mating Ritual.”
Shocking, isn’t it!?
The event starts today out in Indianapolis. My guess is a few hundred former players and developers will be there – including the guys from Kesmai, Blue Baron, and Robert “Mouse” Shaw (author of The Bible: “Fighter Combat”).
Kind of hard to believe that the journey of Air Warrior started almost a quarter of a century ago and this group is still in contact through all that has happened over those years. I wish I could make it, but circumstances don’t allow it this year.
What. The. Hell.
I haven’t updated this site in so long it’s embarrassing. But life has a way of doing that, I guess. Or one’s “life situation”, as Tolle would put it. Yes, DoK is going all metaphysical. It took ‘em several tries to kill ole Rasputin, so he must have been on to something worth knowing, eh?
So what’s been going on in GonZoville?
One of my start-ups, Dialed In, is still hanging in there. We have a lot of Fortune 100 users, but the investment environment sucks worse than the 2008 Lions (or worse than the Mangini-coached 2009 Browns will) so we’re struggling along, trying to get to break-even.
One of the complexities of a game like Aces High is knowing what plane to use. Spitfire, Me109, Mustang, Corsair, Zero, or Yak? There is all kinds of data floating around the ‘Net to help, but it was never brought together into one place.
I recently happened across a neat PHP/XML-driven Flash charting package which looked like it could display all this information in a concise manner. So I whipped up a site to allow players to compare up to 4 prop-driven fighters in Aces High.
Some of the information is pretty interesting – some planes don’t compare as well as you’d expect, and some are quite a bit better than people assume. Part of this coding exercise was to come up with a standard way to describe the plane-set, and provide a semi-modular way to add new data sets. This allows more information to be easily added to the system as it becomes available.